Research · 2026

Countering Hindsight Bias and Memory Decay During Debriefing Through Dual-Track Simulation Game Design

This paper examines how dual-track simulation game design can address two common challenges in post-game debriefing: hindsight bias (where players rewrite their reasoning after knowing outcomes) and memory decay (where key decision moments fade before the debrief begins). The paper proposes design techniques that capture decision-making in real time, giving facilitators richer material to work with during reflection.

Read the paper → European Conference on Games Based Learning (ECGBL) • September 2026
← Back to papers