Cards can be conversation starters, they can be self-reflection tools, or they can be a physical aid to drive conversations at work. Group Processes bring in rich peer-to-peer discussions to apply concepts to real-world problems in a systematic manner.
Our card-based games and processes are versatile instructional tools. These different types of experiential learning methodologies drive deep conceptual understanding and engagement while learning.
These work both physically and virtually to in both classroom set-ups as well as virtually to build powerful learning experiences.