Light up your product, process, and induction training programs with InQuizitive. InQuizitive is a live, multiplayer, gamified, quizzing platform that can drastically improve learner engagement and learning retention. Setup teams, upload questions, program question logic, setup tournament style face-offs and watch as your learners immerse into an intense learning experience.
The InQuizitive gaming engine engages teams through face-offs. A face-off is a live and time-bound quizzing challenge between two teams who receive the same set of questions. Teams solve as many questions as they can in the stipulated time.
They also see the score of their opponents. Each team receives points for correct answers and the winner of each round receives bonus points that are added to their tournament score.
InQuizitive is also highly customizable. With InQuizitive you can:
Business Need: Improve learner engagement and experience of the high profile AUT Induction program. Shorten the length of the program.
Solution: 80 participants were divided into 10 teams. Each team was assigned a dugout that acted as a study and collaboration area. All digital and offline learning content were made available to participants in the dugouts in the form of infographics, eLearning, posters, and handouts.
After the study phase, pairs of teams engaged in simultaneous face-offs in the match room. Each team received 30 questions that were to be answered within 20 minutes. A live match board and tournament leaderboard was projected across the learning arena. Short study breaks between face-off sessions ensured that learners could revise and share notes. After five exciting and high-intensity rounds, a winning team was declared.
Business Need: Gamify the assessment of the week-long induction program of the Executive Trainees. Deliver a high impact and memorable learning experience.
Solution: 40 participants were divided into 6 teams. Each team had a face-off with every other team in a total of 5 rounds. Each team received 20 questions that were to be answered within 10 minutes. A live match board and tournament leaderboard was projected across the learning arena.
Short study breaks between face-off sessions ensured that learners could revise and share notes.
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